![]() ![]() The aftermath of the Dark Judges story is a bit perplexing because that was an Anderson story with no Dredd so feels a bit weird, but is a happy reminder of when Death was used sparingly (as opposed to whatever the hell is going on in the Megazine at the moment with him). The rest of this is great fun, with the Hunters Club and Wally Squad particularly standing out. What’s most interesting is that the smaller arc of Dredd doubting (the first appearance of tight boots!) is far more important for the series going onwards They sort of cobble together an ending that just about works, but you can sort of see where Wagner was paying attention for Necropolis - Judges you can’t trust Dredd himself incapacitated seeking help from the lowest of Mega City citizens. You can almost see the moment Wagner and Grant get a bit bored with this - somewhere around the Hershey cameo - and things like Dredd having his eyes poked out feels like an attempt to make the story more interesting (it fails, but the eyes become a sort of key example of Dredd’s aging in the future). But that makes the Judge Child sequel of City of the Damned even more interesting as a failure, because it’s essentially the same lesson not learned on a much bigger scale. This is almost more interesting for what it gets wrong than what it gets right - the Dredd and Mean Machine team up feels like a great idea in theory but it stretches too much disbelief to really work, and probably worked as a warning to Wagner in particular to make sure he didn’t overwork ideas too much. This bumper volume of Thrill Power includes such classic tales as 'Dredd Angel', 'The Wally Squad' and 'City of the Damned'. The most fearsome is Judge Dredd and these are his greatest cases. Keeping order in this crimeridden metropolis are the Judges, stern guardians of the peace with the power of judge, jury and executioner at their disposal. In Mega-City One the streets are awash with danger, whether it be rampaging giant alligators or crazed perps with murder in mind. ![]()
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